Sandustry Shaker Setup: Wet Sand, Gold & Residue
Use this Sandustry shaker setup for a downward diagonal layout, reliable Wet Sand input, Gold collection, and residue routing in early automation.
Build the Sandustry Shaker setup as a downward diagonal staircase: feed Wet Sand at the high end, place Gold collection below, and leave a clear side route for Residue. The diagonal spreads denser Wet Sand across the Shakers while lighter Residue moves toward the outlet. Do not increase input until the residue path clears by itself.
How The Shaker Works
Each Wet Sand pixel becomes Residue and has a 1 in 4 chance to release one Gold. Gold is the only solid that passes through the Shaker, while other solids stay on top until pushed from the side. This separation means the layout needs two outputs: Gold below and Residue across the top edge.
Recommended Diagonal Layout
Place Shakers in a downward diagonal staircase from the Wet Sand feed. Wet Sand is denser than Residue, so it settles across the steps while the lighter Residue is lifted and moves toward the side output. Put a collector beneath the Shakers and leave the lower path open so Gold can drop without being obstructed.
| Connection | Placement | Purpose |
|---|---|---|
| Wet Sand input | Highest end of the diagonal | Lets Wet Sand settle across the staircase |
| Shakers | Downward diagonal steps | Distributes Wet Sand and raises lighter Residue |
| Collector | Directly below the Shakers | Receives Gold that passes through |
| Residue output | Clear side at the low end | Prevents the slow-moving by-product from covering the line |
Input And Transport
At the start, load Wet Sand by hand with the Grabber and confirm that Gold falls into the collector. After logistics research, use a conveyor for horizontal delivery and a launcher to lift or throw material toward the high end of the Shaker line. The highest point of the launcher is its output, so check its direction before relying on it as the automatic feed.
Residue Handling
Shakers push Residue slowly, so build its exit before increasing Wet Sand input. A conveyor can carry Residue away from the side outlet and prevent it from covering the working surface. Keep the by-product because later processing can use it; a backed-up outlet is a transport problem, not a reason to add more Shakers.
Sandustry Shaker Setup FAQ
Why Is My Shaker Blocked?
Check the residue outlet before adding more Wet Sand. Shakers push Residue slowly, and non-gold solids dragged into the Shaker body can become trapped until they are removed manually. Clear the side route, remove trapped material, and then restart the feed.
Why Doesn’t Every Wet Sand Pixel Produce Gold?
Gold output from a Shaker is probabilistic rather than guaranteed. Every Wet Sand pixel becomes Residue, but each one has only a 1 in 4 chance to release one Gold. An uneven run of Gold does not by itself mean the diagonal layout is broken.
Why Is Wet Sand Missing The Shaker Line?
Inspect the launcher before rebuilding the Shakers. A launcher throws material from its highest point, and its drag direction determines whether that output goes left or right. Correct the height and direction so Wet Sand lands at the high end of the diagonal.
Should I Add More Shakers When Output Slows?
First check whether Residue is leaving the side outlet and whether non-gold material is trapped inside the Shaker body. More Shakers do not repair a blocked output or a misaligned Wet Sand feed. Add capacity only after the existing staircase loads and clears consistently.