Sandustry Kinetic Press: Input, Height and Output

Use the Sandustry kinetic press correctly: drop Burnt Residue at least 25 blocks, keep the impact face clear, and route Gold and Seed from below safely.

Drop Burnt Residue onto the Sandustry Kinetic Press from at least 25 blocks above. A successful impact produces one Gold and one Seed below the machine. If the material is wrong or the fall is too short, it remains on top and blocks later impacts.

Kinetic Press Requirements

RequirementCorrect setupFailure result
InputBurnt ResidueOther solids remain on top
Fall distanceAt least 25 blocksBurnt Residue does not convert
Fall pathClear from release point to impact faceA ledge or pile interrupts the required fall
OutputOpen area belowGold and Seed cannot clear the machine

Measure from the actual release point to the Press, not from the top of a decorative shaft. Test with a small known batch before connecting continuous delivery.

Input and Output Flow

Burnt Residue is made by exposing Residue to fire. Keep that stream separate from unrelated solids and filter it before the drop column. The Press handles conversion, not output separation: both Gold and Seed leave below, so build an accessible chamber first and then route the mixed output through Filters.

Send Gold toward Collector storage and Seeds to their own buffer or production line. Confirm both paths work before increasing the Burnt Residue feed.

A Reliable Setup Sequence

  1. Build a straight drop column with at least 25 blocks between release and impact.
  2. Leave the Press surface visible and accessible during testing.
  3. Keep the underside open for both output materials.
  4. Release a small batch containing only Burnt Residue.
  5. Stop immediately if any pixel remains on the top surface.
  6. Add output filtering, then connect the continuous input line.

Why the Kinetic Press Jams

The Kinetic Press does not include a Conveyor Belt that clears its impact surface. Burnt Residue dropped from too low and all invalid solids can stay on top. Once the surface is covered, even correctly dropped material may be unable to reach it.

SymptomLikely causeFix
Burnt Residue sits on topDrop is under 25 blocksClear the surface and raise the actual release point
A different solid sits on topInput contaminationStop the feed and filter Burnt Residue before the shaft
One batch works, continuous feed failsTransport or output capacityInspect the release point and both output routes
Gold and Seed collect underneathOutput is not separatedAdd an accessible Filter stage below the Press

Clearing the Impact Surface

Stop the incoming material before clearing a jam. Check the release point, the full fall path, the Press top, and the space below. Collected official guidance suggests using angled Launchers above Presses to throw stagnant pixels toward a side opening. Launchers can remove contamination, but they cannot compensate for insufficient height.

Terminology in Older Guides

Older videos may refer to the Kinetic Slag Press, burnt slag, or spores. The current collected guides use Kinetic Press, Burnt Residue, and Seed. Use the current terms when configuring Filters and identifying output.

Sources Used